Really cool concept! I love how the fire has two radii, the "light" radius and the "dark/inverted". Super clear and clean way to represent 2 light levels. I had a great emergent moment where I panicked and dropped my ax somewhere and the fired died down so I had to use the torch to go out and find it again.
Minor UX quibble: Why X and C? Surely Z and X make more sense?
Slightly larger UX quibble: I had a hard time determining how far my throw was going to reach. The two ways I could see fixing this is having a projected landing spot when you hold down the throw button and execute the throw upon release. Or you could just make the throw more forgiving when you throw a log onto the fire ;)
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Cute game, finally managed to play it!
Nice one, tight resource management with survival strategy. Until the light takes us!
One of my favorite game in the jam!
Own engine? Take a look at Godot. It can play sound files. You might save some time and make more awesome games.
Really cool concept! I love how the fire has two radii, the "light" radius and the "dark/inverted". Super clear and clean way to represent 2 light levels. I had a great emergent moment where I panicked and dropped my ax somewhere and the fired died down so I had to use the torch to go out and find it again.
Minor UX quibble: Why X and C? Surely Z and X make more sense?
Slightly larger UX quibble: I had a hard time determining how far my throw was going to reach. The two ways I could see fixing this is having a projected landing spot when you hold down the throw button and execute the throw upon release. Or you could just make the throw more forgiving when you throw a log onto the fire ;)
Reamber to add a link next time, i took some time to find :-)
https://ldjam.com/events/ludum-dare/46/a-night-in-the-dark
can you link to the ludum dare page please?
that was so cool!
Please write the controls in the game description.
Fun!
nice game!
those taking-down-trees-animation is really satisfying :D
Also a great idea to put the next hint into the game over screen.