Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 201 to 218 of 218 · Previous page · First page
(+3)

Genuinely a very good game. I've been on itch a while now but nothing has ever had me this hooked, I got my first win after 8 runs. Well done!

(+1)

Hey, come to discord, the version 1.1 will come, in there we talk about the game and receive some news :)

(+2)

I think there is friendly damage and buff for enemy. Bug?

Like, my opponent claw themself to death.I think there is friendly damage and buff for enemy. Bug?

Like, my opponent claw themself to death.

Also, why can’t I combine stuff in the shop? Also no staging area.

(1 edit) (+1)

Hey, if you want to talk more about it, auto balls have a discord, it would be great if you join

(+1)

Hi can you add a tennis ball it just goes really fast like as fast as when you put on speed up mode. Also a dice ball that gives you effects that are good or bad say on level 3 it can give all your balls leech and healing

(+3)

STOP BUYING SPLITTERS




GOD

(+1)

I can't promise that.

(+1)

i see you are an intellectual as well

(+1)

i feel your pain

(3 edits) (+1)

I got an OP combo, if you wanna know just keep reading!

So, in the start search for the 8 ball, it will be your main gold giver. Continuing the game, you search by the healer and the hand who gain atack.

Well, the strategy is make thoses dudes BIG, you let one space in your comp for buying and selling the ball who gives buff when you sell they, whenever you see it buy and sell imediattly, and the picke guy, it buffs are amazing

Well, as you can see, the comp have 2 close spaces (8 ball and healer) one kinda free if you want (the hand) 1 for buying and selling buff dudes, and the other? i use some randon guy in it until i got the turret, it is op.

Accessories:

i dont buy acessory buffs, i think the buff balls are better (exept for the medal who give 2/2)

in end game i give the muscles for the healer, to him repel enemyes, i give the shield for the turret, the auto healing for the hand and idk for the 8, maybe healing also?


Lvl

I prioritize having healer lvl 3 or 4, the hand lvl 2 is good, even the lvl 1 8 ball are good, but leveling up it is so good, and the turret, if you can have it lvl 3, and big, it'll be so op.


anyway, fell free to test it, good luck, and if you discover something comment here :D

(+2)

That's cool, thanks

(+1)

tysmmmmmm

i didnt even need the turret and i still managed to win

(+1)

Amazing, loved it!

(+1)

 Excellent game, glad I got a win in before there's a whole wiki of how to optimize your balls. Hopefully you also make a bazillion dollars like the Wordle guy.

(+1)

The wiki is in progress, haha

(+2)

seriously, this game is amazing. came here bc of a youtuber named tropia

(+1)

i too, tropia i awesome

(+4)

I loved it, I came from the youtuber Tropia

(+1)

This shit is impossible

(+1)

Such a blast just watching balls bounce around lmao. Playing this pretty early that I'm matching up to my old runs like 2 to 3 times per run.

(1 edit) (+2)

hello from the blorbo, jebbs, fornicate, horseplinko and rlzerocy teams

(1 edit) (+2)

Loving the game, been playing it a whole bunch these past days. Very addictive! Would like to join your discord server but the invite in the game has expired. Can you link to it here?

Absolutely! I didn't know the Discord invites expired by default 😅

Here's a fresh, unexpiring link: https://discord.gg/RXw6hHFhMr

(+3)

This game is really well designed.  At first, the learning curve may be a bit steep - it's not always obvious what the best path forward is with your money and upgrading can be unintuitive at first - but there are a variety of viable strategies with their own strengths and weaknesses.  Do you want to focus on one strong ball?  Do you want them to get stronger through the round?  Is a burst of power early on your style?  

The fun comes in two phases - buying and designing your team well (and then placing them correctly to avoid grenade blowouts!), then watching the double washing machine engage your balls with the enemy's.  Whose balls will burst first?

If I have any critique, the least enjoyable part of the game is the occasional draw by timeout.  Normally draws are very exciting, in the sense that you celebrate a come-from-behind loss-saver or the pain of a situation where your team was probably better on paper but stats didn't line up as well as you had hoped.  But once in a while, each team will have one ball left, even a 2/1 vs. a 23/14, and they just never find each other.  I wish the arena could shrink or a health-decrease kicked in eventually to decide these timeouts more meaningfully.  It's a little unsatisfying from either side.

Still, overall, the pogs flow with this one.  I keep coming back day after day to put together a new team and explore a new strategy.  Big fan!

Thanks for the kind words! (and +1 for the flowing pogs :)

I'm adding a bunch of new balls and items in the next update sometime soon, and I'll see if I can address your gripe with the timeout.

(+1)

the game is good just very hard as every enemy  just has better balls than me

(+1)(-1)

Needs either a freeze mechanic or something to make < 3 gold useful. I was lucky and got 8 wins on my first game :). I am quite fond of the ball abilities, very creative! It's hard to predict or control the flow of battle which has its upsides and downsides...but nonetheless a very unique idea. 

(+2)

balls

(+1)

balls

(+1)

this makes me think of super auto pets

(+1)

Really awesome game! I've noticed a trend of auto battlers becoming popular lately and this was by far the most fun of the four or five other ones I have played.

(+2)

That was pretty great :D

Didn't realize how to upgrade until like my 3rd game, but once I figured that out I started doing much better. Would've gotten my 8 wins, but someone absolutely destroyed on the last match lol

Viewing most recent comments 201 to 218 of 218 · Previous page · First page