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ez 3 ball win

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taken out of context

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First win 8 ball is godly 

HOW TF DO U GET THAT 8 BALL LIKE THAT :0

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does gladiators shield replaces on every kill?  it took 1 damage while soloing a whole team with 70 damage...

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I came on after the 1.2 update and immediately got the win a game without losing once achievement with assassin. 

-Marked + assassin is a fun combo

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op team but didnt have time to prepare better

the leech was a king, 2 actually and the same level leach on both what are the chances

1v1?

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The discord has a channel you can use to find versus games :D

thx

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Tier 3 build :D 

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Just played 1 round to fool around with the new balls, and I feel like assasin is probably the most OP ball, but Gladiator seems strong too if combined with defensive equipment.

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oh yeah, mercenary build (Snowball is the crown)

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i really liked this update, great update!!

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A fun economy build:

Leech, doing normal leech things.

Assassin, with bounty

It's evil.

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Anyone up for Versus?

i

When?

Dude, Gladiator, healer, leech, Assassin and Vanguard so op, just free win Lmao

challenge use only crystal balls and hp types

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I'm waiting for the update, as I've heard it will be out today, but I don't know the time zone ):

game offline?

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Itch was having an issue, game is back online! :)

cam you make it so you can combine balls in the shop

pls

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heres some ideas and a redesign (crazy ball does lvl 0 = 1-3 dmg lvl 1 = 2-4 lvl 3 = 5-7 lvl 4 = 7-10 lvl 5 = 10-15

(+1)

a round a minute (and 1 sec)


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just fyi im qwp and binary code

man i'm the binary code for :( too

im :)

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1 Win to go, 1 Live left. Last battle, I loose to the Squad of the game developer...

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youch

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Is it just me or does Turret have meta potential?

It does. With either regen or armor, it can be really irritating. Death Star probably needs a buff before projectile builds can actually be consistent, though.

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I think it would be awesome to see this in some form as an offline game too! loving it 

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Hey so what if there was a magnet in reverse, meaning it attracts enemies to you, so you could, for example, have a really weak ball that generates money, and have it attract enemy grenades to act as a human shield

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thats the regular magnet

but what if there was a reversed magnet that attracts your own units to you

health ball gets the reversed magnet then the other units can be healed

Sorry I'm stupid I miss read the magnet thing .-.

no ur not everybody makes mistakes

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after so long finally won

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Congrats! That looks like a fun build.

thx

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can you make an "powerup" that attracts your units to your other units

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WTF? How does it possible to have one 35/42 ball + 3 balls with 10+ stats? 
Is it a legal strategy or just something like server request spoofing?

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it's possible with iceball, some strats with that are insane

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What do you mean?
I have never seen such a ball in stock
BTW, I have seen some other ball (something yawn, right upper ball with long-tail), that happens in the enemy team, but never appeared in a shop, so it looks like there are some balls that are not clear how to buy

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So you are "AAA"

Good team!

Ive seen the ball of yarn in the shop

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The Iceball requires you to win a game without freezing anything. I don't know what the ball of yarn is gated behind, but if you want to get unlocks, you should check out the "Unlockables" section and do some of the challenges.

Ball of yarn is gated behind cat ears on all 5 balls

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I keep getting the same person (sancle)

also if sancle is reading this nice op loadout

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smoke bombs op

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Please nerf snowball

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YES! I went for the no freeze challenge, did a crusher build, and DIDN'T LOOSE A SINGLE ROUND!

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Getting the secret achievement without using one of the meta-breaking builds feels great, not gonna lie.

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Gz, i got that achievement using spllinter + necromancer + zombie + leech

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Yeah, that's my go-to build. Never used it with a leech before, maybe I should.

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Challenge go all 1 type of ball no others

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Great game with incredible potential, with continued updates I have no doubts that the game will eventually explode in popularity. My only real gripe are the balls being hidden behind an unlock system. I think this mechanic just makes the game less accessible for no real reason. My recommendation would be to make achievement unlocks cosmetic only, I believe that would still give casual players a good incentive to keep playing. Enemy balls are already a different color than yours, so I recommend starting with a simple change in ball color as a base for the first achievement cosmetic change unlocks. For more competitive/seasoned players, a ranked mode would more than suffice in keeping them playing. Honestly though, the game is already super addicting just the way it is achievements/cosmetic unlocks or not, can't wait for more updates.

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As a professional winner I disagree, Taking away the content from achievements ruins the core idea of the game. It was Contrived in this way to make the game more unique in the Autobattler Genre, My second point is that the unlocks don't inherently break the balance of the game, most of the unlocks are purely for fun as they are underpowered purely for casual play. This game is balanced to fit more towards casual play than not, this is the reason why I'm okay with achievements locking balls, it also diversifies playstyles encouraging players to try new builds. I see this as a complete positive gameplay mechanic. Opinions?  --Edit, A ranked mode would become very stale and generic it isn't fitting for this game. You would only see snowball leach, or necromancer splitball, with the occasional King ball. And that contradicts the diverse options in the game aswell as halfing the current playerbase into casual and ranked players.

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I didn't just suggest removing the content from achievements, I'm suggesting to change what type of content it is, so skins instead of game altering unlocks. What sets this game apart from other auto battlers is the fun rotating ball simulation system, not the achievements. Almost every game has achievements (including auto battlers) and unlocks. On the topic of locking balls away diversifying builds and ranked getting stale, those are issues that are resolved through proper balancing. If the balls are simply balanced properly over time, a wide diversity of builds would come naturally. The game is pretty new, I'm not personally expecting the developer to get the balance right immediately, but eventually they certainly can. Attempting to patch the issue by forcing options out of players hands, neglecting to fix the actual underlying issue, balance, is just a temporary solution that cannot ultimately keep players interested in the game for any real meaningful amount of time. I agree that ranked would split the player base, but one of the best strengths of the auto battler genre is not having to fight players builds in real time, all it takes is a few players to give you a seemingly endless variety of builds to play against. Like I honestly mostly meant the ranked thing as something they could add later down the line after filling the game up with content first, but if they honestly wanted to, they could add it at any point and it would be perfectly fine for the above reason imo.

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There can never be true balance, there will always be a meta, once one thing is balanced a new strategy will appear. No matter what game you play this will always be the case. I hate the idea of working for cosmetics, It seems very lackluster to me, as someone who doesn't hunt for achievements I don't see a point in going for them, unless it's a fixation someone has they provide no value, I will still never budge on the idea to make achievements worthless it would also devalue the time I've already spent unlocking these. Now you typically don't see much meta progression in auto battlers these days, it's an interesting change, not only to mention that lectvs made the game this way!!! ---Edit Addressing your point regarding ranked with fewer players in the matchmaking. This would make building against a specific player's build meta... if you see where I'm going with this. It influences the balance of the game, but having different specialized game modes to play wouldn't be bad overall.

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If you care more about the time you spent (having fun btw) unlocking some balls on a completely free game that has brought you hours and hours of entertainment being "devalued" (even though now you're being given skins for free on top of having had early access to these balls) more than you care about the game's genuine well being, if that's truly the angle you're coming from at this, then I think this discussion is a waste of time and maybe you should reconsider whether you're trying to actually help make the game better or just attempting to cut your invisible "loses" lmao.

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I wonder what type of motivation has sparked you to make such a conceited argument against me. Has it ever occurred to you that this is your opinion? the game may be better in your opinion, but I disagree. At this point you're just wasting my time, lets discuss my main problem with your argument. If I were to spend hours of time grinding a game to become level 100 only for it to be reset, yes I'd reconsider if this game is worth the time spent. You cant meet all your consumers wants, it's impossible. I Have Realised through reading your comment... That Not Once did you attempt to counterclaim against what I had wrote, devolving into using morals and ethics to persuade me rather than logic.

 tl;dr You're weird for being hatefully motivated in this discussion over a video game.

(+1)

LMAO!! I was using my normal nick and trying to do the secret achievement of winning without losing 1 round for a long time, I put the nick last try and went to play without hope at the last attempt I'm very surprised!! I won the first 8 rounds VERY LMAO ps: I admit I'm very surprised and confused

(+1)

Great game! My only problem is the 5 ball limit... Would be cool if there was a power up to increase it permanently or temporarily! Another though: a "bin" where players could put previously bought balls in so they wouldn't lose it, but they could combine other balls in the shop. For example, you have 5 balls in your squad. You have a 1 star snowball and there are two no star snowballs in the shop. You cant drag them out to combine them so you have to sell a ball to do it. This can be a problem so instead, you drag one of your balls to the bin and do the combining. Then you can re-add any balls from your bin back into the play area to get your 5 ball squad again. :D

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I had the perfect build to get the secret achievement of winning without losing 1 round and my game just crashed, it will take me 1 year to get the luck to form a good build like this...

(+2)

This is an amazing game! I love the balance of strategy and luck. My only gripe is the 5-ball squad limit. It would be cool if there was an item that you could use to increase it. Love your game!

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Hey there, just had an idea that might be cool.

Additional tournament mode.  Hear me out.

So it starts the same way essentially, everyone has 4 lives and is trying to win by building the best team.  Only there is no win cap.  Instead your are ranked based on how many wins you've gotten, and your team and win/life amounts are saved even when offline much like your achievements.  That way you can come back online and fight again.  You can only fight people with the same amount of rounds fought just like the standard game, meaning if you are in the lead you cannot fight until someone battles their way to you.  They can fight your team while you're offline, but it only impacts their score and not yours.

You might be thinking that it would get really broken because of people using balls of ice and pickleballs to power up their team, but that is okay because there can only be so many people at the top and eventually someone will do it better and take top position.  This will restructure the top entirely each time because now the old best will lose to the new best and have to restart and restructure their team.


Okay maybe that would be dumb, just brainstorming a bit.

(+1)

A great idea!! It would be really dynamic something like that.

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Does anyone know how to get the crown that is next to nick?

The crown next to your opponent's name means that they are a winning squad! (meaning, their squad eventually got to 8/8 wins!)

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oh, thank you so much for clearing my doubt. You created a great game.

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BRUH, I just fought myself with a nick bar difference, using the same strategy in a more advanced state (dead/summon) and I lost... to the past me with only ONE SPACEBAR difference.. I admit I'm just a little  VERY  outraged ;-;

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