Hi! This is a demo of something I've been working on for the past few months. Not sure if I'll ever finish it but I wanted to get something out there! :)

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Instructions:

  • Mouse - Aim, Shoot, Collect Coins
  • Buy upgrades!

Please report any bugs to lectvs on Discord or Bluesky!

Attribution:



    Published 1 day ago
    StatusIn development
    PlatformsHTML5
    Rating
    Rated 5.0 out of 5 stars
    (6 total ratings)
    Authorlectvs
    GenreSimulation
    Made withPixiJS
    Tagsauto-balls, Incremental, Pixel Art

    Comments

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    (+1)

    It's kind of neat, but the final boss is super frustrating. It's not clear if slow on hit will help, and it's impossible to undo the upgrade once you have it. I know now that keeping it high enough (but not too high) means that grenades going down instead of up when you shoot them won't be so much of a problem, but I was stuck relying on luck afraid to upgrade what was apparently important.

    The game is simple and fun. Thanks!

    Here is some thought when I play the game:

    Spawn Time and Balls On Screen could be traps because the more you invest the easier you miss a ball.

    Meanwhile, level 2-4 & 6-9 are harder level without any reward. we enter them only because "it is part of the journey".

    Instead of ball HP, it might make sense if we get shorter Spawn Time and more Balls On Screen when we go to higher level. So that the higher level is more difficult but better for farming at the same time.

    (+2)

    Really fun game!

    (+2)

    The first boss on 5th level is too hard and almost random to kill. 

    (+1)

    Update: By popular demand, you can now disable auto-aim! (although it shouldn't be necessary, remember that you can go back to previous levels if you get stuck!). Most of the reported bugs have also been fixed. Thank you all for playing my little demo <3

    (+2)

    really good. but you should be able to turn off auto aim especially for the ufo boss

    (1 edit) (+2)

    Made it to the big lvl 100! I loved the game overall, only problem was picking up the coins. Another upgrade for multiple turtles/making them faster at picking up the big coins/making them faster in general might be in order.

    (1 edit) (+3)

    Balls?

    (+3)

    Balls!

    (+2)

    Balls...  😔

    (+2)

    Bugs Found

    1. Auto-Aim Bug, when the target is destroyed before the projectile hits it, either by the area explosion of a projectile hitting a target in front, or by hitting the baseline or changing phase, it continues to aim in the direction of the "ghost target", as if the target was still there.

    2. Negative Spawn Time Bug, there is no purchase limit, after a certain point you can buy Spawn Time -0.5s, which stops the spawning of normal balls, allowing only the spawning of bosses.

    3. What is Slow on Hit? Does it decrease the speed of the hit ball by X%? Or is there an X% chance of decreasing the speed of the hit ball? Regardless of which one it is, I can't recognize it.

    4. Infinite Critical Hit Chance Bug, does putting +105% critical hit chance cause me to deal additional damage or is it just a bug because there is no purchase limit?

    5. Boss UFO, cool, but with the auto-aim purchased, the few times it works, it gives preference to the UFO instead of the bombs and then the bombs fall and the player loses, even hitting kills on the bombs, the auto-aim didn't allow me to defeat the UFO.

    (+2)

    Thanks for the reports! I'm looking into these. For 3, slow on hit causes a temporary slow (drag) on the ball's movement. Percent is maybe the wrong wording for it because it can go above 100%.