Hi! This is a demo of something I've been working on for the past few months. Not sure if I'll ever finish it but I wanted to get something out there! :)

Note: Itch on mobile can be a bit finnicky. If you encounter performance issues, try a different mobile browser.

Instructions:

  • Mouse - Aim, Shoot, Collect Coins
  • Buy upgrades!

Please report any bugs to lectvs on Discord or Bluesky!

Attribution:



    Updated 20 days ago
    Published 22 days ago
    StatusIn development
    PlatformsHTML5
    Rating
    Rated 4.5 out of 5 stars
    (11 total ratings)
    Authorlectvs
    GenreSimulation
    Made withPixiJS
    Tagsauto-balls, Incremental, Pixel Art

    Comments

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    (+1)

    cute game, I had fun with it for an hour or so.

    a few things I noticed:

    -I found no reason not to just farm level 1. beating levels didn't feel rewarding on its own (aside from having progressed towards a potential milestone) because the capacity to make more coins/xp didn't go up at all, but the max health of balls went up, essentially making each level up feel slower, making the clear path to stay on level 1 to grind upgrades. if you got more money or other things in higher levels, for example, that could solve that issue.

    -spawn time's value is exponential while its cost doesn't go up much per level, so I maxed that out early, which allows you to go to level 1, and spam the -1 level button while your turret instantly shreds the balls, letting you spawn like 20 balls per second.

    -I found it frustrating how often the balls would get launched quickly towards the ground after I unlocked splash damage.

    -the ufo is cute, and not a bad challenge in a vaccuum, but up until that point you're super mindlessly just shooting balls and enjoying the steady progress, so suddenly having the challenge of actually having to push the grenades back into the UFO is jarring and a little frustrating. also, slow on hit seemed to make it really hard to push grenades towards the ufo.

    overall, nice game! I can imagine it being worth expanding on, but it stands on its own as a good time that doesn't overstay its welcome as it is.

    Thanks for your feedback! I agree with all of this, definitely all things to address in a full release. Glad you enjoyed it ðŸ˜ƒ

    (2 edits) (+2)

    Auto turret doesn't work when the game's browser isn't fullscreen.

    For that matter, the game doesn't run well when it's not fullscreen'd in general.

    Not great.

    Edit: You may also want to rethink the combination of "coins that require multiple mouse swipes to collect" and "coins that disappear after so many are generated on screen at one time."

    (+1)

    The text in the upgrade screen says Leveler gives +2 XP while the unlock popup you get after says x3. While those are the same with the base value of 1 XP, it would probably be better to be consistent. 

    (+1)

    Fun, I could play mindlessly for a  quite while

    (+1)

    UFO us just not fun, other wise i would keep playing neet game.

    (+1)

    Auto ami seems to break at high fire rate

    (1 edit) (+1)

    Fun game but I gave up on the UFO boss. As someone pointed out, it's not really clear how the upgrades are supposed to help with it and whether they would make it harder. It just seems like something you can't out-upgrade (which goes against the idea of the game a bit) and I don't feel like I have much control over where the grenades are going.

    EDIT: I beat it now but I don't feel like I did anything different, just had better luck with the grenade movement.

    (+1)

    I need more of this game !

    (+3)

    The big coins need to go. Lategame (75+) it becomes physically impossible to pick them up as fast as you kill enemies. More income = less income. Not that it really matters since the game is completely free at that point since you insta-kill everything (except the UFO, obviously) but still. It makes no sense to be punished for having high gold per enemy.

    (+1)

    fun game, more upgrades and maybe a prestige system would be appreciated.

    (+3)

    Question. If all balls drop the same amount of coins, why not farm level 1 infinitely?

    (+1)

    Theres a limit to how many balls spawn per level so as some point its better to do higher levels because it will reduce wait time

    (+4)

    It's kind of neat, but the final boss is super frustrating. It's not clear if slow on hit will help, and it's impossible to undo the upgrade once you have it. I know now that keeping it high enough (but not too high) means that grenades going down instead of up when you shoot them won't be so much of a problem, but I was stuck relying on luck afraid to upgrade what was apparently important.

    (+3)

    The game is simple and fun. Thanks!

    Here is some thought when I play the game:

    Spawn Time and Balls On Screen could be traps because the more you invest the easier you miss a ball.

    Meanwhile, level 2-4 & 6-9 are harder level without any reward. we enter them only because "it is part of the journey".

    Instead of ball HP, it might make sense if we get shorter Spawn Time and more Balls On Screen when we go to higher level. So that the higher level is more difficult but better for farming at the same time.

    (+2)

    Really fun game!

    (+2)

    The first boss on 5th level is too hard and almost random to kill. 

    (+1)

    Update: By popular demand, you can now disable auto-aim! (although it shouldn't be necessary, remember that you can go back to previous levels if you get stuck!). Most of the reported bugs have also been fixed. Thank you all for playing my little demo <3

    (+2)

    really good. but you should be able to turn off auto aim especially for the ufo boss

    (1 edit) (+2)

    Made it to the big lvl 100! I loved the game overall, only problem was picking up the coins. Another upgrade for multiple turtles/making them faster at picking up the big coins/making them faster in general might be in order.

    (1 edit) (+3)

    Balls?

    (+3)

    Balls!

    (+2)

    Balls...  😔

    (+3)

    Bugs Found

    1. Auto-Aim Bug, when the target is destroyed before the projectile hits it, either by the area explosion of a projectile hitting a target in front, or by hitting the baseline or changing phase, it continues to aim in the direction of the "ghost target", as if the target was still there.

    2. Negative Spawn Time Bug, there is no purchase limit, after a certain point you can buy Spawn Time -0.5s, which stops the spawning of normal balls, allowing only the spawning of bosses.

    3. What is Slow on Hit? Does it decrease the speed of the hit ball by X%? Or is there an X% chance of decreasing the speed of the hit ball? Regardless of which one it is, I can't recognize it.

    4. Infinite Critical Hit Chance Bug, does putting +105% critical hit chance cause me to deal additional damage or is it just a bug because there is no purchase limit?

    5. Boss UFO, cool, but with the auto-aim purchased, the few times it works, it gives preference to the UFO instead of the bombs and then the bombs fall and the player loses, even hitting kills on the bombs, the auto-aim didn't allow me to defeat the UFO.

    (+2)

    Thanks for the reports! I'm looking into these. For 3, slow on hit causes a temporary slow (drag) on the ball's movement. Percent is maybe the wrong wording for it because it can go above 100%.