Drill Crew
You're mining for precious gems but bats keep pestering your drill! Fight them off and keep everything running!
this game is definitely not void crew nooooope
-- Made in 48 hours for Ludum Dare 57! --
https://ldjam.com/events/ludum-dare/57/drill-crew
Tested with Chrome and Firefox. Please report bugs in the comments or to https://bsky.app/profile/lectvs.bsky.social, thanks :)
Controls:
- WASD/Arrows - Move
- Space - Jump (Infinitely!)
- E - Interact / Repair / Mine
- ESC - Pause
- F - Fullscreen
Tools Used:
- pixi.js
- WebAudio API
- Aseprite
- sfxia
- Audacity
- Waveform
Updated | 2 days ago |
Published | 11 days ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | lectvs |
Genre | Action |
Made with | PixiJS |
Tags | drill, gems, infinite-runner, Ludum Dare 57, maintainence, mining |
Links | Ludum Dare |
Download
Download
Source Code 2.2 MB
Comments
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damn, unlucky :'(
needs fullscreen
It fullscreens if you press F, I found this out by accident haha
Really good game!
I feel that the game needs more dynamics, it is fun to run around collect resources, kill the enemies and fix your drill, but after a bit it becomes more of the same, and killing bats is just a button spam.
But i had fun, i believe the meta is to know when the bats will come and kill them before they shoot.
cool concept, not the best gameplay loop, could use a core gameplay restructure, such as destinations, or days, caves, more mobs, goals, upgrades, fog/ max sight range. ik most of these you may have thought of, just feedback if this will become anything more than a game jam game. needs a better mining system, jumping and mining is hard, and doesn't fit the freedom of unlimited jumps.
Appreciate the feedback! A progression system is high priority for a post-jam version :)
So there will be a post-jam version? :o