(Pssst, this game is mobile-friendly!)

Humanity's last hope against the machines, the Great Witches, are falling. As one of the last Great Witches, can you survive with your powers to summon familiars?

-- Originally made in 48 hours for Ludum Dare 55! --
https://ldjam.com/events/ludum-dare/55/the-great-witch

Tested with Chrome and Firefox. Please report bugs to https://twitter.com/lectvs, thanks :)

Controls:

  • WASD/Arrows - Move
  • Z/X/E/Space/Enter - Interact, Pickup, THROW!
  • ESC - Pause
  • F - Fullscreen

Tools Used:

  • pixi.js
  • WebAudio API
  • Paint.NET
  • sfxia
  • SFXR
  • FLStudio
StatusReleased
PlatformsHTML5
Rating
Rated 4.3 out of 5 stars
(3 total ratings)
Authorlectvs
GenreAction
Made withPixiJS
TagsLudum Dare 55, Survivor-like, survivors-like
LinksLudum Dare

Download

Download
lectvs_ld55-src.zip 3.3 MB

Comments

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(+1)

This was so well designed, really fun to play. Curious to what you're cooking as of your other reply to a comment!

(+1)

are you going to update this game like auto ball because i would love to give some ideas

(+2)

I don't have any big updates planned, I've actually been working on another game for the past few months 👀 But I'd love to hear ideas if you have them!

(+1)

i was wondering if you could add paths for different upgrades.

 these paths effecting all turrets and upgrading your witch, staffs, hats, a gem in your staff, or optionally a broom over a staff. 

staffs would be a unique upgrade to your turrets as a flat increase in a stat or two, hats should shake up the game, but have a drawback. magic gems could be dropped by enemies, or mined, giving a temporary boost, and a broom over a staff increasing speed and allowing two extra fruits or a turret to follow you.

(+1)

Not Balls, Still good!

(+1)

I love it

(+1)

Very good game, it has a lot of potential. Keep doing this games😊 

you can get the same upgrade in the 3 slots when upgrading the monster/turret

(+1)

i love it when lectvs drops new game

❤️

(+1)

The concept definitely has potential.

(+1)

shooting enemy’s projectile does not stop even if off screen when ever upgrading/summoning summons. no counterplay to taking random shots

Thanks for bringing this to my attention! I will fix it 🫡